The Del Tachi Guild
Opportunistic gnome who loves to be underestimated
Created Using Wizards of the Coast D&D Character Builder
Japhy Nightstrlder, level 3
Gnome, Rogue (Scoundrel)
Build: Trickster Rogue
Rogue Tactics Option: Artful Dodger
Rogue Option: Scoundrel Weapon Talent
Burglar (+2 to Thievery)
FINAL ABILITY SCORES
STR 11, CON 10, DEX 20, INT 10, WIS 10, CHA 14
STARTING ABILITY SCORES
STR 11, CON 10, DEX 18, INT8, WIS 10, CHA 14
AC: 18 Fort: 11 Ref: 18 Will: 13
HP: 32 Surges: 6 Surge Value: 8
Acrobatics +11, Bluff +8, IntImidate +8, Stealth +13, Streetwise +8, Thievery +14
Arcana +3, Athletics +1, Diplomacy +3, Dungeoneering +1, Endurance +1, Heal +1, History +1,
InsIght +1, Nature +1, Perception +1, Religion +1
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Outlaw Attack: Surprise Strike
Gnome Racial Power: Fade Away
Wizard Utility: Ghost Sound
Rogue Attack 1: PiercIng Strike
Rogue Attack 1: Deft Strike
Rogue Attack 1: Dazing Strike
Rogue Attack 1: Press the Advantage
Rogue Utility 2: Sneak in the Attack
Rogue Attack 3: Low Slash
Level 1: Backstabber
Level 2: Slaying Action
Magic Dagger +1 xl
Burglar’s Gloves xl
Leather Armor xl
Japhy was born in the town of Wintermist and grew up alongside Toran Ironarm. When Toran left to study at the Ironblood Academy, Japhy thought he was foolish for wasting his time in the attempt to become more powerful, when happiness is so easy to come by without any remarkable power. Weeks after Toran’s departure, however, Japhy’s boredom and loneliness led him to pursue Toran to the city of Sunnyvale.
Once in the city, Japhy soon realized there could be more to life than the simple pleasures of small town living, and he applied to join the academy. He was denied admission, being possessed of no great skill in any particular field, nor having direction as to which particular skills he wished to cultivate.
This denial was monumental in shaping Japhy’s view of the world; never before had he failed to obtain something that he wanted. Feeling dejected and strangely detached from his former self, Japhy resolved to begin applying himself. His first goal: to be admitted into Ironblood Academy.
Taking stock of where he was, and where he wanted to be, Japhy realized he had a long way to go. His possessions consisted of one set of clothing, some travelling boots, and a rusty dagger that he carried for protection – though he had never used it. His (now deceased) father was a business man in the copper trade, and had taught Japhy the concept of leveraging assets. “We have a copper mine, son, and that is why we sell copper,” he used to say. “I have a dagger,” Japhy thought, “so what can a dagger get me?”
Soon after, Japhy was attacked by a member of the local thieves’ guild. Using his dagger in defense, he struck one fatal blow to his attacker – a two inch slice across the man’s throat. To Japhy’s surprise, it took but one instant for the large man to fall to the cobblestone, dead. As the man fell, a pouch of gold fell from his belt, which Japhy grabbed impulsively before fleeing the scene.
Japhy was terrified, not so much by the near death experience, but by the rush of excitement and sense of power he felt in that one instant. He had it – he knew what he wanted to study, it could not be more clear to him – he would study the art of the dagger.
Before long, Japhy was admitted into the Ironblood Academy, and hit his stride as a budding adventurer. The dagger became more than a weapon to him; it was a symbol of his entire life’s philosophy.
A sharp edge is all it takes to change the course of the world. -Japhy Nightstrider
He began to take great pride in his minimalist approach to achieving his goals. Why carry a shield when one can instead cultivate foresight and quickness of feet? Why swing an axe when more damage can be done with an appropriately placed small blade? What is the point of devoting one’s life to the complex study of the arcane arts, if goals can be obtained in simpler ways?
As a dagger-wielding gnome and graduate of the Ironblood Academy, Japhy is now the embodiment of these principles:
- Overcome enemies through deception, cunning, and appropriate force
- Carry minimal possessions – remove all that is not contributing to the end goals of life
- Life is meaningless without companions to share it with
- Adventure is the core of life, and adventuring skills are key to experiencing it